Files
adventofcode-2019/day03/Day03.hs

202 lines
5.1 KiB
Haskell
Raw Normal View History

import Data.List
import Data.List.Split
import Flow
main :: IO ()
main = do
inputText <- getContents
let input = parseInput inputText
putStr "Part 1: "
putStrLn $ part1 input
--putStrLn $ show $ applyAt (-4, 4) emptyBoard
part1 :: (Wires, Wires) -> String
part1 (first:wires1, _) = do
let _ = applyWire first emptyBoard
parseInput :: String -> (Wires, Wires)
parseInput input = (wires1, wires2)
where
wires1:wires2:_ = input |> lines |> fmap (splitOn "," .> fmap parseWire)
applyWire :: Wire -> Board -> Board
applyWire wire board
| wireMag wire == 0 = board
| otherwise = applyWire (wireMap (pred) wire) $ moveBoardPos wire (applyAtPos board)
applyAtPos :: Board -> Board
applyAtPos board = applyAt (pos board) board
applyAt :: (Int, Int) -> Board -> Board
applyAt (x, y) board = board |> growBoard (x + 2, y + 2) |> mapBoardMat (updateMat (x, y))
--applyWires :: Wires -> Board -> Board
--applyWires wires board =
--applyWire :: Wire -> Board -> Board
type Wires = [Wire]
type Mat = [[Bool]]
data Board =
Board
{ mat :: Mat
, pos :: (Int, Int)
, origin :: (Int, Int)
}
emptyBoard :: Board
emptyBoard = Board {mat = [], pos = (0, 0), origin = (0, 0)}
growBoard :: (Int, Int) -> Board -> Board
growBoard (x, y) board = growBoardX x (growBoardY y board)
growBoardY :: Int -> Board -> Board
growBoardY 0 board = board
growBoardY y board = do
let incY (x0, y0) = (x0, y0 + abs y)
let newBoard = mapBoardMat (growMatY y) board
if y < 0
then mapBoardPos incY $ mapBoardOrigin incY newBoard
else newBoard
growBoardX :: Int -> Board -> Board
growBoardX 0 board = board
growBoardX x board = do
let incX (x0, y0) = (x0 + abs x, y0)
let newBoard = mapBoardMat (growMatX x) board
if x < 0
then mapBoardPos incX $ mapBoardOrigin incX newBoard
else newBoard
mapBoardMat :: (Mat -> Mat) -> Board -> Board
mapBoardMat mapping board =
Board {mat = withBoardMat mapping board, pos = (pos board), origin = (origin board)}
withBoardMat :: (Mat -> a) -> Board -> a
withBoardMat mapping board = (mapping (mat board))
mapBoardOrigin :: ((Int, Int) -> (Int, Int)) -> Board -> Board
mapBoardOrigin mapping board =
Board {mat = mat board, pos = pos board, origin = mapping (origin board)}
withBoardOrigin :: ((Int, Int) -> a) -> Board -> a
withBoardOrigin mapping board = (mapping (origin board))
moveBoardPos :: Wire -> Board -> Board
moveBoardPos wire board = newBoard
where
(wireX, wireY) = wireDir wire
newBoard = mapBoardPos (\(posX, posY) -> (posX + wireX, posY + wireY)) board
mapBoardPos :: ((Int, Int) -> (Int, Int)) -> Board -> Board
mapBoardPos mapping board =
Board {mat = mat board, pos = mapping (pos board), origin = origin board}
withBoardPos :: ((Int, Int) -> a) -> Board -> a
withBoardPos mapping board = (mapping (pos board))
instance Show Board where
show board =
concat $
intersperse
"\n"
[[boardChar (x, y) board | (x, _) <- zip [0 ..] row] | (y, row) <- zip [0 ..] (mat board)]
boardChar :: (Int, Int) -> Board -> Char
boardChar loc board
| (origin board) == loc = 'o'
| (pos board) == loc = '*'
| otherwise = do
let (x, y) = loc
if (mat board) !! y !! x
then '+'
else '.'
data Wire
= Up Int
| Dn Int
| Lt Int
| Rt Int
parseWire :: String -> Wire
parseWire text = do
let n = read $ tail text
case text !! 0 of
'U' -> Up n
'D' -> Dn n
'L' -> Lt n
'R' -> Rt n
wireMap :: (Int -> Int) -> Wire -> Wire
wireMap mapping (Up n) = Up (mapping n)
wireMap mapping (Dn n) = Dn (mapping n)
wireMap mapping (Lt n) = Lt (mapping n)
wireMap mapping (Rt n) = Rt (mapping n)
wireMag :: Wire -> Int
wireMag (Up n) = n
wireMag (Dn n) = n
wireMag (Lt n) = n
wireMag (Rt n) = n
wirePair :: Wire -> (Int, Int)
wirePair (Up n) = (0, -n)
wirePair (Dn n) = (0, n)
wirePair (Lt n) = (-n, 0)
wirePair (Rt n) = (n, 0)
wireDir :: Wire -> (Int, Int)
wireDir (Up n) = (0, -1)
wireDir (Dn n) = (0, 1)
wireDir (Lt n) = (-1, 0)
wireDir (Rt n) = (1, 0)
updateMat :: (Int, Int) -> Mat -> Mat
updateMat (x, y) mat = newMat
where
(rowHead, _:rowTail) = splitAt y mat
row = mat !! y
(colHead, _:colTail) = splitAt x row
newMat = rowHead ++ [colHead ++ True : colTail] ++ rowTail
growMatWire :: Wire -> Mat -> Mat
growMatWire wire mat
| wireMag wire == 0 = mat
| otherwise = growMat (wirePair wire) mat
growMat :: (Int, Int) -> Mat -> Mat
growMat (x, y) mat = growMatX x (growMatY y mat)
growMatX :: Int -> Mat -> Mat
growMatX 0 mat = mat
growMatX x mat =
if x < 0
then [take (abs x) (repeat False) ++ row | row <- mat]
else [row ++ take (abs x) (repeat False) | row <- mat]
growMatY :: Int -> Mat -> Mat
growMatY 0 mat = mat
growMatY y mat =
if y < 0
then (take (abs y) (repeat (take (matW mat) (repeat False)))) ++ mat
else mat ++ (take (abs y) (repeat (take (matW mat) (repeat False))))
matSize :: Mat -> (Int, Int)
matSize mat = (matW mat, matH mat)
matW :: Mat -> Int
matW mat =
if matH mat == 0
then 0
else mx (fmap length mat)
matH :: Mat -> Int
matH mat = length mat
mx :: [Int] -> Int
mx [] = 0
mx [x] = x
mx (x:xs)
| (mx xs) > x = mx xs
| otherwise = x