Update example game some, update engine some

* Add RevealAction/UnrevealAction for revealing/hiding items in a room
* Add a lot of checks for items being revealed when it's attempted to be
  triggered
* Implement TeleportAction (mostly)
* For all Check* family of actions, the `yes` and `no` values may be
  just be a single action instead of an array of actions
* Change up how room descriptions and stuff work, mostly so that you can
  specify multiple lines in an array so you can preserve paragraph
  breaks when displayed.
* Example game has some more content

Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
This commit is contained in:
2021-11-18 16:26:16 -08:00
parent 1304b27944
commit 7f86aafc05
10 changed files with 446 additions and 121 deletions

View File

@@ -6,6 +6,6 @@ if TYPE_CHECKING:
def search_item_name(seq: Iterable["ItemInst"], item_name: str) -> Optional["ItemInst"]:
for item in seq:
if item.name == item_name or item_name in item.synonyms:
if item.name.lower() == item_name.lower() or item_name.lower() in item.synonyms:
return item
return None