Update example game some, update engine some
* Add RevealAction/UnrevealAction for revealing/hiding items in a room * Add a lot of checks for items being revealed when it's attempted to be triggered * Implement TeleportAction (mostly) * For all Check* family of actions, the `yes` and `no` values may be just be a single action instead of an array of actions * Change up how room descriptions and stuff work, mostly so that you can specify multiple lines in an array so you can preserve paragraph breaks when displayed. * Example game has some more content Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
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@@ -3,5 +3,6 @@ Define all game variables here.
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"""
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vars = {
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"cell_door_open": False,
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"cabin_door_open": False,
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"mailbox_open": False,
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}
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