Move colorization to the display layer
Color output isn't necessarily always going to be a terminal output thing, and terminals don't always support the same escape codes (e.g. on Windows). Thus, all colorization efforts are done in the Display rather than in the Game. Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
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@@ -2,7 +2,6 @@ import dataclasses
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import textwrap
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from typing import Any, MutableMapping, List, Match, Optional, Sequence, Union
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from agame.action import Action
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from agame.color import colorize
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from agame.display import Display
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from agame.item import Item, ItemInst
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from agame.room import Room
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@@ -141,12 +140,11 @@ class Game:
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"Format, colorize, wrap, and print the message."
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if lines:
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head = textwrap.fill(lines[0])
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# TODO - move colorize to Display
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self.display.line(colorize(head))
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self.display.line(head)
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for line in lines[1:]:
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message = textwrap.fill(line)
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self.display.line()
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self.display.line(colorize(message))
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self.display.line(message)
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else:
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self.display.line()
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