Commit Graph

3 Commits

Author SHA1 Message Date
2f86df2930 Add room entry auto-triggers, player input, and more
* When you teleport to a room, the teleport auto-triggers fire.
* Rooms have auto-triggers. None by default. They are run every time you
  teleport to a room, and when the game starts. Gate behavior behind a
  variable.
* PlayerInputAction waits for player input (and potentially write it
  into a variable)

Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
2021-11-18 20:32:02 -08:00
7f86aafc05 Update example game some, update engine some
* Add RevealAction/UnrevealAction for revealing/hiding items in a room
* Add a lot of checks for items being revealed when it's attempted to be
  triggered
* Implement TeleportAction (mostly)
* For all Check* family of actions, the `yes` and `no` values may be
  just be a single action instead of an array of actions
* Change up how room descriptions and stuff work, mostly so that you can
  specify multiple lines in an array so you can preserve paragraph
  breaks when displayed.
* Example game has some more content

Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
2021-11-18 16:26:16 -08:00
dd2128beb1 Initial commit with a mostly working engine.
Basic commands are being parsed. I think the only weird part is the
'use' command because it needs to possibly target two things. A tiny
test example is provided in __main__, this will probably be broken out
later.

Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
2021-11-18 11:31:21 -08:00