Commit Graph

3 Commits

Author SHA1 Message Date
7f86aafc05 Update example game some, update engine some
* Add RevealAction/UnrevealAction for revealing/hiding items in a room
* Add a lot of checks for items being revealed when it's attempted to be
  triggered
* Implement TeleportAction (mostly)
* For all Check* family of actions, the `yes` and `no` values may be
  just be a single action instead of an array of actions
* Change up how room descriptions and stuff work, mostly so that you can
  specify multiple lines in an array so you can preserve paragraph
  breaks when displayed.
* Example game has some more content

Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
2021-11-18 16:26:16 -08:00
1304b27944 Split out examplegame defs by items, rooms, and vars
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
2021-11-18 13:02:16 -08:00
8a39db2b29 Add package loading so not everything is defined in __main__ anymore
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
2021-11-18 12:15:35 -08:00