Fix fatal bug in RandomartMatricizer
Big oops on my part. The Randomart was looking a bit "same-y", and for a good reason. The algorithm should be going in two-bit chunks at a time, but I completely forgot to shift the bits over every time. This is added now, huge mistake on my part whoopsie Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
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@@ -169,6 +169,7 @@ class RandomartMatricizer(Matricizer):
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# max value is 0xf
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if rows[r][c] < 0xF:
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rows[r][c] += 1
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value >>= 2;
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return rows
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@staticmethod
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@@ -1,42 +1,42 @@
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Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 3.2 KiB |
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