Commit Graph

3 Commits

Author SHA1 Message Date
365bee0554 Implement augmented assignment operators
Add support for +=, -=, *=, and /= operators. This is basically just
syntactic sugar, but it's still nice to have

    a += 1

compiles to the equivalent of

    a = a + 1

with all the same implications of scoping rules.

Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
2024-10-07 10:23:15 -07:00
f0de5f7850 WIP: Add imports and modules
This is a big change because it touches a lot of stuff, but here is the
overview:

* Import syntax:
    ```
    import foo
    import bar from foo
    import bar from "foo.npp"
    import bar, baz from foo
    import * from foo
    import "foo.npp"
    ```
    * These are all valid imports. They should be pretty
      straightforward, maybe with exception of the last item. If you are
      importing a path directly, but not importing any members from it,
      it does not insert anything into the current namespace, and just
      executes the file. This is probably going to be unused but I want
      to include it for completeness. We can always remove it later
      before a hypothetical 1.0 release.
    * The "from" keyword is only ever used as a keyword here, and I am
      allowing it to be used as an identifier elsewhere. Don't export
      it, because that's weird and wrong and won't work.
* Modules:
    * Doing an `import foo` will look for "foo.npp" at compile-time,
      relative to the importer's directory, parse it, and compile it.
      The importer will then attempt to execute the module with the new
      `EnterModule` op. This instruction will execute the module kind of
      like a function, assigning the module's global namespace to an
      object that you can pass around.
    * `import bar from foo` and `import bar from "foo.npp"` et al syntax
      is not currently implemented in the compiler.
    * There is a new "Module" object that represents a potentially
      un-initialized module. This can't be referred to directly in code.
* VM:
    * The VM operates around Module objects now. If you want to "call" a
      new module, you should call `enter_module`. This is how the main
      chunk is invoked.
* TODOs:
    * `exit_module` function in the VM
    * Finish up module implementation in compiler
    * Built-in modules
    * Sub-modules - e.g. `import foo.bar` - how does naming work for
      this?
    * Module directories. In Python you have `foo/__init__.py` and in
      Rust you have `foo/mod.rs`.
    * Probably a "Namespace" object that explicitly denotes "this is an
      imported module that you're dealing with"
    * Tests, tests, tests

Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
2024-10-04 10:11:49 -07:00
16f3dc960c Base initial commit
Still WIP, working on object system still, which in Rust, makes me want
to kill myself

Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
2024-09-20 16:04:30 -07:00