This is hopefully going to make navigating the source tree easier. Hopefully. The only types that don't get their own files are: * function types (UserFunction, BuiltinFunction, Method), which all live in obj/function.rs * Nil, which lives in obj.rs * Obj, which lives in obj.rs Type definitions and init_types now live in obj/ty.rs. New obj::prelude module for common imports. Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
187 lines
6.3 KiB
Rust
187 lines
6.3 KiB
Rust
use std::fmt::{self, Debug, Display};
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use gc::{Finalize, Trace};
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use crate::obj::macros::*;
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use crate::obj::prelude::*;
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use crate::obj::BaseObj;
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use crate::vm::Vm;
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#[derive(Trace, Finalize)]
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pub struct Int {
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base: BaseObj,
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pub(crate) int_value: i64,
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}
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impl Int {
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pub fn new(int_value: i64) -> Self {
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Self {
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int_value,
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base: Default::default(),
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}
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}
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impl_create!(int_value: i64);
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pub fn int_value(&self) -> i64 {
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self.int_value
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}
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}
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impl Display for Int {
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fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
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write!(fmt, "{}", self.int_value)
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}
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}
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impl Debug for Int {
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fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
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write!(fmt, "{}", self.int_value)
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}
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}
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impl Object for Int {
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fn is_truthy(&self) -> bool {
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self.int_value != 0
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}
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fn equals(&self, other: &dyn Object) -> bool {
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if let Some(other) = other.as_any().downcast_ref::<Int>() {
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self.int_value == other.int_value
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} else if let Some(other) = other.as_any().downcast_ref::<Float>() {
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self.int_value as f64 == other.float_value()
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} else {
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false
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}
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}
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impl_base_obj!(Int);
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}
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////////////////////////////////////////////////////////////////////////////////
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// Int implementations
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////////////////////////////////////////////////////////////////////////////////
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macro_rules! int_bin_op_math {
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($function:ident, $op:tt) => {
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pub(crate) fn $function(vm: &mut Vm, _state: FunctionState) -> FunctionResult {
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let lhs = vm.frame_stack()[0].clone();
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let rhs = vm.frame_stack()[1].clone();
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let lhs_value = with_obj_downcast(lhs, Int::int_value);
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let result = if let Some(int_inst) = rhs.borrow().as_any().downcast_ref::<Int>() {
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Int::create(lhs_value $op int_inst.int_value())
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} else if let Some(float_inst) = rhs.borrow().as_any().downcast_ref::<Float>() {
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Float::create(lhs_value as f64 $op float_inst.float_value())
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} else {
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// TODO Int arithmetic operator - throw an exception when RHS is not Int, Float
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// BLOCKED-ON: exceptions
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todo!(
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concat!("cannot use '", stringify!($op), "' operator with Int and {}"),
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rhs.borrow().ty_name()
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)
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};
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result.into()
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}
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}
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}
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macro_rules! int_bin_op_logical {
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($function:ident, $op:tt) => {
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pub(crate) fn $function(vm: &mut Vm, _state: FunctionState) -> FunctionResult {
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let lhs = vm.frame_stack()[0].clone();
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let rhs = vm.frame_stack()[1].clone();
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let lhs_value = with_obj_downcast(lhs, Int::int_value);
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let result = if let Some(int_inst) = rhs.borrow().as_any().downcast_ref::<Int>() {
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Bool::create(lhs_value $op int_inst.int_value())
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} else if let Some(float_inst) = rhs.borrow().as_any().downcast_ref::<Float>() {
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Bool::create((lhs_value as f64) $op float_inst.float_value())
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} else {
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// TODO Int logical operator - throw an exception when RHS is not Int, Float
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// BLOCKED-ON: exceptions
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todo!(
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concat!("cannot use '", stringify!($op), "' operator with Int and {}"),
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rhs.borrow().ty_name()
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)
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};
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result.into()
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}
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}
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}
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impl Int {
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pub(crate) fn to_int(_vm: &mut Vm, _state: FunctionState) -> FunctionResult {
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FunctionResult::Return
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}
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pub(crate) fn to_float(vm: &mut Vm, _state: FunctionState) -> FunctionResult {
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let int_value = with_obj_downcast(vm.frame_stack()[0].clone(), Int::int_value);
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Float::create(int_value as f64).into()
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}
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impl_do_call!(to_int);
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pub(crate) fn init(_vm: &mut Vm, _state: FunctionState) -> FunctionResult {
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// This is a no-op. We don't want the user-exposed `__init__` function to do anything,
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// instantiation is done in the `__call__` function.
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FunctionResult::ReturnPush(Nil::create())
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}
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int_bin_op_math!(add, +);
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int_bin_op_math!(sub, -);
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pub(crate) fn mul(vm: &mut Vm, _state: FunctionState) -> FunctionResult {
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// can't bin_op_math this one because it needs the string case
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let lhs = vm.frame_stack()[0].clone();
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let rhs = vm.frame_stack()[1].clone();
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let lhs_value = with_obj_downcast(lhs, Int::int_value);
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let result = if let Some(int_inst) = rhs.borrow().as_any().downcast_ref::<Int>() {
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Int::create(lhs_value * int_inst.int_value())
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} else if let Some(float_inst) = rhs.borrow().as_any().downcast_ref::<Float>() {
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Float::create(lhs_value as f64 * float_inst.float_value())
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} else if let Some(str_inst) = rhs.borrow().as_any().downcast_ref::<Str>() {
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// TODO Int::mul - maybe convert this to just call Str.mul with arguments reversed?
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// Just so we have the same logic here
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Str::create(str_inst.str_value().repeat(lhs_value as usize))
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} else {
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// TODO Int::mul - throw an exception when RHS is not Int, Float, Str
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// BLOCKED-ON: exceptions
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todo!(
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"cannot use '*' operator with Int and {}",
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rhs.borrow().ty_name()
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)
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};
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result.into()
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}
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// TODO Int::div - handle divide by zero
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// BLOCKED-ON: exceptions
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// NOTE - we will probably need to get rid of the macro here to handle that :(
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int_bin_op_math!(div, /);
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// __eq__ will use the default .equals implementation
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//int_bin_op_logical!(eq, ==);
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// __ne__ will call __eq__ and negate it
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int_bin_op_logical!(gt, >);
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int_bin_op_logical!(ge, >=);
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int_bin_op_logical!(lt, <);
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int_bin_op_logical!(le, <=);
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pub(crate) fn pos(vm: &mut Vm, _state: FunctionState) -> FunctionResult {
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let lhs = vm.frame_stack()[0].clone();
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let value = with_obj_downcast(lhs, Int::int_value);
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Int::create(value.abs()).into()
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}
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pub(crate) fn neg(vm: &mut Vm, _state: FunctionState) -> FunctionResult {
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let lhs = vm.frame_stack()[0].clone();
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let value = with_obj_downcast(lhs, Int::int_value);
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Int::create(-value).into()
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}
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}
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