I don't know if I'm ever going to get this right. It's a massive pain having to pass around the base "Method" type everywhere. It really makes a lot more sense to have it already defined someplace statically available. It makes doing like getting an attribute or vtable entry a lot more ergonomic. Previously we'd have to pass in the Method type every time, which was silly. Now we can just let the MethodInst::instantiate() function query it directly. Like, this is 100000% better. Also, I got rid of get_attr_lazy in favor of get_vtable_attr. I think that I want to unify get_attr and get_vtable_attr, but that would require a GC pointer to the "self" object on every object that you create. That's a bit iffy. But for now, things are feeling a little better and all the tests are passing, so that's good at least. Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
401 lines
14 KiB
Rust
401 lines
14 KiB
Rust
use std::rc::Rc;
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use crate::obj::function::*;
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use crate::obj::*;
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Op {
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// Stack functions
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Pop,
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PushConstant(LongOpArg),
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// Variables
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GetLocal(LocalIndex),
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SetLocal(LocalIndex),
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GetGlobal(GlobalId),
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SetGlobal(GlobalId),
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// Attributes
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GetAttr(ConstantId),
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SetAttr(ConstantId),
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// Jumps
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Jump(JumpOpArg),
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JumpFalse(JumpOpArg),
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JumpTrue(JumpOpArg),
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// Functions
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Call(Argc),
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Return,
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CloseOver { depth: ShortOpArg, slot: ShortOpArg },
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// VM control
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Nop,
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Halt,
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}
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pub type LineRange = (usize, usize);
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type ShortOpArg = u16;
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type LongOpArg = u32;
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pub type JumpOpArg = i32;
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pub type LocalIndex = LongOpArg;
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pub type LocalSlot = ShortOpArg;
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pub type ConstantId = LongOpArg;
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pub type GlobalId = LongOpArg;
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pub type Argc = LongOpArg;
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pub type FrameDepth = ShortOpArg;
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#[derive(Debug, Clone)]
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pub struct Local {
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pub(crate) slot: LocalSlot,
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pub(crate) index: LocalIndex,
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pub(crate) name: String,
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}
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#[derive(Debug, Default, Clone)]
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pub struct Chunk {
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pub(crate) code: Vec<Op>,
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pub(crate) lines: Vec<LineRange>,
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pub(crate) locals: Vec<Local>,
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}
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#[derive(Debug)]
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pub(crate) enum Function {
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Chunk(Rc<Chunk>),
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Builtin(BuiltinFunctionPtr, FunctionState),
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}
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#[derive(Debug)]
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pub struct Frame {
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pub(crate) name: Rc<String>,
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pub(crate) function: Function,
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pub(crate) ip: usize,
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pub(crate) stack_base: usize,
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}
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impl Frame {
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pub fn new(name: Rc<String>, function: Function, stack_base: usize) -> Self {
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Self {
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name,
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function,
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ip: 0,
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stack_base,
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}
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}
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}
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pub struct Vm {
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constants: Vec<ObjP>,
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//global_names: Vec<String>,
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globals: Vec<ObjP>,
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stack: Vec<ObjP>,
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frames: Vec<Frame>,
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}
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impl Vm {
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/// Create a new virtual machine with the given chunk, constants, and global names.
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pub fn new(chunk: Rc<Chunk>, constants: Vec<ObjP>, global_names: Vec<String>) -> Self {
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// set up globals
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let nil = NilInst::create();
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let mut globals: Vec<_> = global_names.iter().map(|_| ObjP::clone(&nil)).collect();
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let mut register_global = |name: &str, value: ObjP| {
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let index = global_names
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.iter()
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.position(|global| global == name)
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.expect("could not find global");
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globals[index] = value;
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};
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BUILTINS.with_borrow(|builtins| {
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for (name, builtin) in builtins.iter() {
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register_global(&name, builtin.clone());
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}
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});
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// stack and frames
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let stack = Vec::new();
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let frames = vec![Frame::new(
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"__main__".to_string().into(),
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Function::Chunk(chunk),
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0,
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)];
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Vm {
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constants,
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//global_names,
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globals,
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stack,
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frames,
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}
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}
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/// Get the stack.
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pub fn stack(&self) -> &Vec<ObjP> {
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&self.stack
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}
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/// Get the stack, mutably.
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pub fn stack_mut(&mut self) -> &mut Vec<ObjP> {
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&mut self.stack
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}
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/// Gets the current stack, starting at the frame's stack base.
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pub fn frame_stack(&self) -> &[ObjP] {
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&self.stack()[self.frame().stack_base..]
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}
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/// Current stack frame.
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pub fn frame(&self) -> &Frame {
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self.frames.last().unwrap()
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}
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/// Current stack frame, mutably.
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pub fn frame_mut(&mut self) -> &mut Frame {
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self.frames.last_mut().unwrap()
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}
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/// Push a new stack frame.
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pub fn push_frame(&mut self, frame: Frame) {
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self.frames.push(frame);
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}
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/// Pop the current stack frame.
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pub fn pop_frame(&mut self) -> Frame {
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self.frames.pop().expect("no frame")
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}
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/// Gets the chunk of the currently executing frame.
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pub fn chunk(&self) -> Option<&Chunk> {
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if let Function::Chunk(chunk) = &self.frame().function {
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Some(chunk)
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} else {
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None
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}
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}
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/// Instruction pointer of the current frame.
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pub fn ip(&self) -> usize {
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self.frame().ip
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}
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/// Update the current instruction pointer.
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pub fn set_ip(&mut self, ip: usize) {
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self.frame_mut().ip = ip;
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}
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/*
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/// Gets the line of the current instruction.
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fn line(&self, offset: isize) -> LineRange {
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let index = (((self.ip() as isize) + offset).max(0) as usize).min(self.chunk().lines.len());
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self.chunk().lines[index]
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}
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*/
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/// Get the current instruction and advance the IP.
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///
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/// This may actually end up calling a function on top of the stack, if it's a builtin function.
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fn dispatch(&mut self) -> Op {
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let mut ip = self.ip();
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let op = match &self.frame().function {
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Function::Chunk(chunk) => {
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let op = chunk.code[ip];
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ip += 1;
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op
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}
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Function::Builtin(function, state) => {
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// keep track of where the current frame index is in case we need to yield
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let frame_index = self.frames.len() - 1;
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let result = (function)(self, *state);
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match result {
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FunctionResult::ReturnPush(value) => {
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// push value to the stack and let the VM handle return protocols
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self.push(value);
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Op::Return
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}
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// value is already on top of the stack, let the VM handle return protocols
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FunctionResult::Return => Op::Return,
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// new stack frame has been pushed, yield control while keeping track of the
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// old state
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FunctionResult::Yield(resume_state) => {
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// update the current state
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if let Function::Builtin(_function, ref mut state) =
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&mut self.frames[frame_index].function
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{
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*state = FunctionState::Resume(resume_state)
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} else {
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panic!("function stack got really messed up - function stack was changed under us");
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}
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// inject a no-op so the VM can load a new instruction or dispatch a new
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// instruction.
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Op::Nop
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}
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}
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}
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};
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self.set_ip(ip);
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op
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}
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/// Pop a value from the stack.
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pub fn pop(&mut self) -> ObjP {
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self.stack.pop().expect("stack empty")
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}
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/// Peek the top value of the stack.
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pub fn peek(&self) -> ObjP {
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self.stack.last().map(Ptr::clone).expect("stack empty")
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}
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/// Push a value to the stack.
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pub fn push(&mut self, value: ObjP) {
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self.stack.push(value);
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}
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pub fn run(&mut self) {
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loop {
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let op = self.dispatch();
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match op {
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Op::Pop => {
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self.pop();
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}
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Op::PushConstant(constant_id) => {
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let constant = Ptr::clone(&self.constants[constant_id as usize]);
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self.push(constant);
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}
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Op::GetLocal(local_index) => {
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let local = &self.chunk().expect("no chunk").locals[local_index as usize];
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let value =
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Ptr::clone(&self.stack[self.frame().stack_base + local.slot as usize]);
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self.push(value);
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}
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Op::SetLocal(local_index) => {
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let value = self.pop();
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let local = &self.chunk().expect("no chunk").locals[local_index as usize];
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let index = self.frame().stack_base + local.slot as usize;
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self.stack[index] = value;
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}
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Op::GetGlobal(global_index) => {
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let value = Ptr::clone(&self.globals[global_index as usize]);
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self.push(value);
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}
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Op::SetGlobal(global_index) => {
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let value = self.pop();
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self.globals[global_index as usize] = value;
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}
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Op::GetAttr(constant_id) => {
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// need both declarations to borrow cell value
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let name_obj = Ptr::clone(&self.constants[constant_id as usize]);
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let name =
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with_obj_downcast(name_obj, |name: &StrInst| Rc::clone(&name.str_value()));
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let owner = self.pop();
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let value = owner.borrow_mut().get_vtable_attr(owner.clone(), &name);
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if let Some(value) = value {
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self.push(value);
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} else {
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// TODO Vm::run, Op::GetAttr - throw an exception when the attribute
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// doesn't exist
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// BLOCKED-ON: exceptions
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todo!(
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"throw an error because we couldn't read attr '{}' on '{}'",
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name,
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owner.borrow(),
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);
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}
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}
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Op::SetAttr(constant_id) => {
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let name_obj = Ptr::clone(&self.constants[constant_id as usize]);
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let name =
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with_obj_downcast(name_obj, |name: &StrInst| Rc::clone(&name.str_value()));
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let value = self.pop();
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let target = self.pop();
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target.borrow_mut().set_attr(&name, value);
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}
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Op::Jump(offset) => {
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let base = (self.ip() - 1) as JumpOpArg;
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assert!(base + offset > 0, "tried to jump to negative IP");
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self.set_ip((base + offset) as usize);
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}
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Op::JumpFalse(offset) => {
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let base = (self.ip() - 1) as JumpOpArg;
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let value = self.peek();
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if !value.borrow().is_truthy() {
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self.set_ip((base + offset) as usize);
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}
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}
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Op::JumpTrue(offset) => {
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let base = (self.ip() - 1) as JumpOpArg;
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let value = self.peek();
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if value.borrow().is_truthy() {
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self.set_ip((base + offset) as usize);
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}
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}
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Op::Call(argc) => {
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let argc = argc;
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let index = self.stack.len() - (argc as usize) - 1;
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let fun_ptr = Ptr::clone(&self.stack[index]);
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let arity = if let Some(arity) = fun_ptr.borrow().arity() {
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arity
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} else {
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// TODO Vm::run, Op::Call - throw an exception when the value isn't
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// callable
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// BLOCKED-ON: exceptions
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todo!(
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"throw an error because we couldn't call {}",
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fun_ptr.borrow()
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);
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};
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// Check arity
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if arity != argc {
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// TODO Vm::run, Op::Call - throw an exception when the number of arguments
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// does not match the function's arity
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// BLOCKED-ON: exceptions
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todo!(
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"throw an error because we passed the wrong number of arguments to {}",
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fun_ptr.borrow()
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);
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}
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fun_ptr.borrow().call(self, argc as Argc);
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}
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Op::Return => {
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let return_value = self.pop();
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let old_frame = self.pop_frame();
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// stack_base is always going to be <= current stack size
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self.stack
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.resize_with(old_frame.stack_base, || unreachable!());
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// also pop the function object off of the stack
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self.stack.pop();
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self.push(return_value);
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}
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Op::CloseOver { depth, slot } => {
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// since we're closing over a value, and functions ultimately come from
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// constants, we want to deep-clone this object so we don't alter any live
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// objects.
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// there is some room for optimization here so we aren't cloning the entire
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// UserFunctionInst for every individual capture in a function.
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let fun_ptr = self.pop();
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let mut fun: UserFunctionInst =
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with_obj_downcast(fun_ptr, UserFunctionInst::clone);
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let frame_index = self.frames.len() - (depth as usize) - 1;
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let stack_base = self.frames[frame_index].stack_base;
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let value = Ptr::clone(&self.stack[stack_base + (slot as usize)]);
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fun.push_capture(value);
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self.push(make_ptr(fun));
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}
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Op::Nop => {
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continue;
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}
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Op::Halt => {
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break;
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}
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}
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}
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}
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}
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