Fold runtime/ crate into this source tree
While I like the idea of having a runtime completely decoupled from the syntax and compiler, I don't think this is that big of a project for that to be necessary or even useful yet. Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
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src/vm/inst.rs
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111
src/vm/inst.rs
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use crate::{obj::prelude::*, vm::consts::ConstHandle};
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#[derive(Debug, PartialEq)]
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pub enum Inst {
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/// Push a literal symbol object to the stack.
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PushSym(Sym),
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/// Push a const value reference to the stack.
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PushConst(ConstHandle),
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/// Looks up and pushes a local value.
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PushLocal(Sym),
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/// Pop a value from the stack, possibly into a local symbol.
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Pop(Option<Sym>),
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/// Pops a symbol value and an object reference.
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///
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/// This will get an attr from the object reference pointed to by the symbol.
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GetAttr(Sym),
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/// A target reference and a source reference from the stack.
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///
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/// The target reference will have the given symbol attribute assigned to the source.
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///
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/// In code, it would look like this:
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///
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/// target.symbol = source
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///
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SetAttr(Sym),
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/// Jump to a given address in the current function unconditionally.
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Jump(usize),
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/// Jump to a given address in the current function if the condition flag is true.
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///
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/// The condition flag may be set by an internal function.
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JumpTrue(usize),
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/// Calls a function with the supplied number of arguments.
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///
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/// The stack, from bottom to top, should contain the function followed by the arguments.
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///
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/// After the function has returned, the VM will have popped the arguments and function
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/// pointer, and the return value will be on top of the stack.
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Call(usize),
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/// Indexes a value, e.g. a list or a dict.
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///
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/// The stack, from bottom to top, should have the expression being indexed, and then the
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/// indexed value.
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Index,
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/// Pops the top value from the stack, and returns from the function, using the popped value as
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/// a return value.
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Return,
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/// Replaces the top stack value with its negation applied.
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UnNeg,
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/// Replaces the top stack value with its absolute value applied.
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UnPos,
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/// Pops the top two items off of the stack, and applies the binary addition operator to them,
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/// pushing the result to the stack.
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BinPlus,
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/// Pops the top two items off of the stack, and applies the binary subtraction operator to
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/// them, pushing the result to the stack.
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BinMinus,
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/// Pops the top two items off of the stack, and applies the binary multiplication operator to
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/// them, pushing the result to the stack.
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BinMul,
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/// Pops the top two items off of the stack, and applies the binary division operator to them,
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/// pushing the result to the stack.
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BinDiv,
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/// Pops the top two items off of the stack, and applies the boolean equality operator to them,
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/// pushing the result to the stack.
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BinEq,
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/// Pops the top two items off of the stack, and applies the boolean inequality operator to
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/// them, pushing the result to the stack.
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BinNeq,
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/// Pops the top two items off of the stack, and applies the boolean less-than operator to
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/// them, pushing the result to the stack.
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BinLt,
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/// Pops the top two items off of the stack, and applies the binary less-than or equals
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/// operator to them, pushing the result to the stack.
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BinLe,
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/// Pops the top two items off of the stack, and applies the boolean greater-than operator to
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/// them, pushing the result to the stack.
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BinGt,
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/// Pops the top two items off of the stack, and applies the binary greater-than or equals
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/// operator to them, pushing the result to the stack.
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BinGe,
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/// Pops the top two items off of the stack, and applies the boolean and operator to them,
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/// pushing the result to the stack.
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BinAnd,
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/// Pops the top two items off of the stack, and applies the boolean or operator to them,
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/// pushing the result to the stack.
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BinOr,
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}
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