Add some base VM implementations
Some instructions are currently implemented. Others are not. This is mostly just a checkpoint so I can implement lexical name definitions. Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
This commit is contained in:
9
src/vm/error.rs
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9
src/vm/error.rs
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@@ -0,0 +1,9 @@
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use snafu::Snafu;
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#[derive(Debug, Snafu)]
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pub enum Error {
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#[snafu(display("attempted to pop an empty stack"))]
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EmptyStack,
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}
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pub type Result<T, E = Error> = std::result::Result<T, E>;
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@@ -1,6 +1,52 @@
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use crate::obj::prelude::*;
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use shredder::{GcSafe, Scan, Scanner};
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use std::collections::BTreeMap;
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/// A stack call frame.
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#[derive(Default, Debug, Clone)]
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pub struct Frame {
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last_pc: usize,
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stack_base: usize,
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#[derive(Debug, Clone)]
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pub enum FrameKind {
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Root,
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Native,
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User {
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last_pc: usize,
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stack_base: usize,
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fun: UserFunRef,
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},
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}
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unsafe impl Scan for FrameKind {
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fn scan(&self, scanner: &mut Scanner<'_>) {
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match self {
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FrameKind::User { fun, .. } => scanner.scan(fun),
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_ => { /* no-op */ }
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}
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}
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}
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unsafe impl GcSafe for FrameKind {}
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pub type Locals = BTreeMap<usize, ObjRef>;
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#[derive(Scan, Debug, Clone)]
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pub struct Frame {
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locals: Locals,
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kind: FrameKind,
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}
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impl Frame {
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pub fn new(locals: Locals, kind: FrameKind) -> Self {
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Self { locals, kind, }
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}
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pub fn locals(&self) -> &Locals {
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&self.locals
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}
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pub fn locals_mut(&mut self) -> &mut Locals {
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&mut self.locals
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}
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pub fn kind(&self) -> &FrameKind {
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&self.kind
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}
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}
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@@ -1,6 +1,6 @@
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use crate::{obj::prelude::*, vm::consts::ConstHandle};
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#[derive(Debug, PartialEq)]
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#[derive(Debug, PartialEq, Clone, Copy)]
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pub enum Inst {
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/// Push a literal symbol object to the stack.
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PushSym(Sym),
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139
src/vm/mod.rs
139
src/vm/mod.rs
@@ -1,52 +1,171 @@
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mod frame;
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pub mod inst;
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pub mod consts;
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pub mod error;
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pub mod frame;
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pub mod inst;
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use crate::obj::prelude::*;
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use frame::*;
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use crate::{
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obj::{names::*, prelude::*},
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vm::{consts::*, error::*, frame::*, inst::*},
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};
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use shredder::{GcSafe, Scanner, Scan};
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#[derive(Debug)]
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pub struct Vm {
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pub struct Vm<'c> {
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stack: Vec<ObjRef>,
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frames: Vec<Frame>,
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pc: usize,
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condition: bool,
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const_pool: &'c ConstPool,
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}
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impl Vm {
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pub fn new() -> Self {
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unsafe impl Scan for Vm<'_> {
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fn scan(&self, scanner: &mut Scanner) {
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scanner.scan(&self.stack);
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scanner.scan(&self.frames);
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}
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}
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unsafe impl GcSafe for Vm<'_> {}
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impl<'c> Vm<'c> {
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pub fn new(const_pool: &'c ConstPool) -> Self {
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Self {
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stack: Default::default(),
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frames: vec![Default::default()], // Start with a root stack frame
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frames: vec![],
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pc: 0,
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condition: false,
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const_pool,
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}
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}
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/// Gets the current stack frame, if any.
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pub fn frame(&self) -> Option<&Frame> {
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self.frames.last()
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}
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/// Gets the current stack frame mutably, if any.
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pub fn frame_mut(&mut self) -> Option<&mut Frame> {
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self.frames.last_mut()
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}
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/// Gets the stack.
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pub fn stack(&self) -> &Vec<ObjRef> {
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&self.stack
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}
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/// Gets the stack, mutably.
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pub fn stack_mut(&mut self) -> &mut Vec<ObjRef> {
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&mut self.stack
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}
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/// Pushes a value to the stack.
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pub fn push(&mut self, value: ObjRef) {
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self.stack_mut().push(value);
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}
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/// Pops a value from the stack.
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pub fn pop(&mut self) -> Option<ObjRef> {
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self.stack_mut().pop()
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}
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/// Gets the current program counter address.
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pub fn pc(&self) -> usize {
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self.pc
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}
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/// Set the next program counter value.
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///
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/// This may cause the running program to crash. Handle with care.
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///
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/// TODO : consider making this `unsafe`? Is that appropriate in this context?
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pub fn set_pc(&mut self, pc: usize) {
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self.pc = pc;
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}
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/// Gets whether the condition flag has been set or not.
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pub fn condition(&self) -> bool {
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self.condition
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}
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//pub fn new_local(&mut self, name: String,
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/// Sets the condition flag to the specified value.
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pub fn set_condition(&mut self, condition: bool) {
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self.condition = condition;
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}
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/// Run a single instruction.
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pub fn tick(&mut self) -> Result<()> {
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self.do_tick()
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}
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/// Gets the current instruction.
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#[inline(always)]
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fn load_inst(&self) -> Inst {
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if let FrameKind::User { fun, .. } = self.frame().expect("frame").kind() {
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read_obj!(let fun = fun);
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fun.code()[self.pc()]
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} else {
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panic!("invalid stack frame");
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}
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}
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/// Run a single instruction - inlined version.
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///
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/// Since this is inlined, it is probably a bad idea to allow users to use it everywhere. The
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/// exposed API function `tick()` calls this function, but does not inline itself (unless the
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/// optimizer thinks it's a good idea to do so).
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#[inline]
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fn do_tick(&mut self) -> Result<()> {
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let inst = self.load_inst();
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let mut next_pc = self.pc() + 1;
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match inst {
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Inst::PushSym(sym) => {
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let sym_ref = global_sym_ref(sym);
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self.push(sym_ref);
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}
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Inst::PushConst(hdl) => {
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let obj_ref = self.const_pool.get(hdl).clone();
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self.push(obj_ref);
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}
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Inst::PushLocal(_sym) => todo!(),
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Inst::Pop(Some(_sym)) => todo!(),
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Inst::Pop(None) => todo!(),
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Inst::GetAttr(sym) => {
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let obj_ref = self.pop().expect("getattr object");
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read_obj!(let obj = obj_ref);
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let attr = obj
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.get_attr(sym)
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.unwrap_or_else(|| global_sym_ref(NIL_NAME.sym));
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self.push(attr);
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}
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Inst::SetAttr(_sym) => todo!(),
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Inst::Jump(addr) => {
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next_pc = addr;
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}
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Inst::JumpTrue(addr) => {
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if self.condition {
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next_pc = addr;
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}
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}
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Inst::Call(_argc) => todo!(),
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Inst::Index => todo!(),
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Inst::Return => todo!(),
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Inst::UnNeg => todo!(),
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Inst::UnPos => todo!(),
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Inst::BinPlus => todo!(),
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Inst::BinMinus => todo!(),
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Inst::BinMul => todo!(),
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Inst::BinDiv => todo!(),
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Inst::BinEq => todo!(),
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Inst::BinNeq => todo!(),
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Inst::BinLt => todo!(),
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Inst::BinLe => todo!(),
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Inst::BinGt => todo!(),
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Inst::BinGe => todo!(),
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Inst::BinAnd => todo!(),
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Inst::BinOr => todo!(),
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}
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self.set_pc(next_pc);
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//let mut next_index = self.
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Ok(())
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}
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}
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