Add some base VM implementations

Some instructions are currently implemented. Others are not. This is
mostly just a checkpoint so I can implement lexical name definitions.

Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
This commit is contained in:
2020-09-14 16:32:00 -07:00
parent 372e58f620
commit fdbb0a1307
11 changed files with 205 additions and 24 deletions

9
src/vm/error.rs Normal file
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@@ -0,0 +1,9 @@
use snafu::Snafu;
#[derive(Debug, Snafu)]
pub enum Error {
#[snafu(display("attempted to pop an empty stack"))]
EmptyStack,
}
pub type Result<T, E = Error> = std::result::Result<T, E>;

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@@ -1,6 +1,52 @@
use crate::obj::prelude::*;
use shredder::{GcSafe, Scan, Scanner};
use std::collections::BTreeMap;
/// A stack call frame.
#[derive(Default, Debug, Clone)]
pub struct Frame {
last_pc: usize,
stack_base: usize,
#[derive(Debug, Clone)]
pub enum FrameKind {
Root,
Native,
User {
last_pc: usize,
stack_base: usize,
fun: UserFunRef,
},
}
unsafe impl Scan for FrameKind {
fn scan(&self, scanner: &mut Scanner<'_>) {
match self {
FrameKind::User { fun, .. } => scanner.scan(fun),
_ => { /* no-op */ }
}
}
}
unsafe impl GcSafe for FrameKind {}
pub type Locals = BTreeMap<usize, ObjRef>;
#[derive(Scan, Debug, Clone)]
pub struct Frame {
locals: Locals,
kind: FrameKind,
}
impl Frame {
pub fn new(locals: Locals, kind: FrameKind) -> Self {
Self { locals, kind, }
}
pub fn locals(&self) -> &Locals {
&self.locals
}
pub fn locals_mut(&mut self) -> &mut Locals {
&mut self.locals
}
pub fn kind(&self) -> &FrameKind {
&self.kind
}
}

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@@ -1,6 +1,6 @@
use crate::{obj::prelude::*, vm::consts::ConstHandle};
#[derive(Debug, PartialEq)]
#[derive(Debug, PartialEq, Clone, Copy)]
pub enum Inst {
/// Push a literal symbol object to the stack.
PushSym(Sym),

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@@ -1,52 +1,171 @@
mod frame;
pub mod inst;
pub mod consts;
pub mod error;
pub mod frame;
pub mod inst;
use crate::obj::prelude::*;
use frame::*;
use crate::{
obj::{names::*, prelude::*},
vm::{consts::*, error::*, frame::*, inst::*},
};
use shredder::{GcSafe, Scanner, Scan};
#[derive(Debug)]
pub struct Vm {
pub struct Vm<'c> {
stack: Vec<ObjRef>,
frames: Vec<Frame>,
pc: usize,
condition: bool,
const_pool: &'c ConstPool,
}
impl Vm {
pub fn new() -> Self {
unsafe impl Scan for Vm<'_> {
fn scan(&self, scanner: &mut Scanner) {
scanner.scan(&self.stack);
scanner.scan(&self.frames);
}
}
unsafe impl GcSafe for Vm<'_> {}
impl<'c> Vm<'c> {
pub fn new(const_pool: &'c ConstPool) -> Self {
Self {
stack: Default::default(),
frames: vec![Default::default()], // Start with a root stack frame
frames: vec![],
pc: 0,
condition: false,
const_pool,
}
}
/// Gets the current stack frame, if any.
pub fn frame(&self) -> Option<&Frame> {
self.frames.last()
}
/// Gets the current stack frame mutably, if any.
pub fn frame_mut(&mut self) -> Option<&mut Frame> {
self.frames.last_mut()
}
/// Gets the stack.
pub fn stack(&self) -> &Vec<ObjRef> {
&self.stack
}
/// Gets the stack, mutably.
pub fn stack_mut(&mut self) -> &mut Vec<ObjRef> {
&mut self.stack
}
/// Pushes a value to the stack.
pub fn push(&mut self, value: ObjRef) {
self.stack_mut().push(value);
}
/// Pops a value from the stack.
pub fn pop(&mut self) -> Option<ObjRef> {
self.stack_mut().pop()
}
/// Gets the current program counter address.
pub fn pc(&self) -> usize {
self.pc
}
/// Set the next program counter value.
///
/// This may cause the running program to crash. Handle with care.
///
/// TODO : consider making this `unsafe`? Is that appropriate in this context?
pub fn set_pc(&mut self, pc: usize) {
self.pc = pc;
}
/// Gets whether the condition flag has been set or not.
pub fn condition(&self) -> bool {
self.condition
}
//pub fn new_local(&mut self, name: String,
/// Sets the condition flag to the specified value.
pub fn set_condition(&mut self, condition: bool) {
self.condition = condition;
}
/// Run a single instruction.
pub fn tick(&mut self) -> Result<()> {
self.do_tick()
}
/// Gets the current instruction.
#[inline(always)]
fn load_inst(&self) -> Inst {
if let FrameKind::User { fun, .. } = self.frame().expect("frame").kind() {
read_obj!(let fun = fun);
fun.code()[self.pc()]
} else {
panic!("invalid stack frame");
}
}
/// Run a single instruction - inlined version.
///
/// Since this is inlined, it is probably a bad idea to allow users to use it everywhere. The
/// exposed API function `tick()` calls this function, but does not inline itself (unless the
/// optimizer thinks it's a good idea to do so).
#[inline]
fn do_tick(&mut self) -> Result<()> {
let inst = self.load_inst();
let mut next_pc = self.pc() + 1;
match inst {
Inst::PushSym(sym) => {
let sym_ref = global_sym_ref(sym);
self.push(sym_ref);
}
Inst::PushConst(hdl) => {
let obj_ref = self.const_pool.get(hdl).clone();
self.push(obj_ref);
}
Inst::PushLocal(_sym) => todo!(),
Inst::Pop(Some(_sym)) => todo!(),
Inst::Pop(None) => todo!(),
Inst::GetAttr(sym) => {
let obj_ref = self.pop().expect("getattr object");
read_obj!(let obj = obj_ref);
let attr = obj
.get_attr(sym)
.unwrap_or_else(|| global_sym_ref(NIL_NAME.sym));
self.push(attr);
}
Inst::SetAttr(_sym) => todo!(),
Inst::Jump(addr) => {
next_pc = addr;
}
Inst::JumpTrue(addr) => {
if self.condition {
next_pc = addr;
}
}
Inst::Call(_argc) => todo!(),
Inst::Index => todo!(),
Inst::Return => todo!(),
Inst::UnNeg => todo!(),
Inst::UnPos => todo!(),
Inst::BinPlus => todo!(),
Inst::BinMinus => todo!(),
Inst::BinMul => todo!(),
Inst::BinDiv => todo!(),
Inst::BinEq => todo!(),
Inst::BinNeq => todo!(),
Inst::BinLt => todo!(),
Inst::BinLe => todo!(),
Inst::BinGt => todo!(),
Inst::BinGe => todo!(),
Inst::BinAnd => todo!(),
Inst::BinOr => todo!(),
}
self.set_pc(next_pc);
//let mut next_index = self.
Ok(())
}
}