Polish off wordbot implementation, add Omnibot.Module.GenServer
Wordbot implementation now uses the new Omnibot.Module.GenServer module, which uses a GenServer instead of an Agent. This way, the module can receive messages and makes storage a little easier. Beyond that, minor changes all around. Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
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@@ -1,19 +1,142 @@
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defmodule Omnibot.Contrib.Wordbot.Bot do
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use Omnibot.Module
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use Omnibot.Module.Base
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use Omnibot.Module.GenServer
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alias Omnibot.Contrib.Wordbot
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alias Omnibot.{Contrib.Wordbot, Irc, State}
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require Logger
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@split_pattern ~r/[\s\b]+/
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## Bot commands
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command "!wordbot", ["leaderboard"] do
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Irc.send_to(irc, channel, "leaderboard logic here")
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end
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## Client API
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def words() do
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{words, _watchers} = state()
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words
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end
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defp watchers() do
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{_words, watchers} = state()
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watchers
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end
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defp update_watchers(mapping) do
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update_state(fn {words, watchers} -> {words, apply(mapping, [watchers])} end)
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end
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defp add_watcher(channel, task) do
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update_watchers(&Map.put(&1, channel, task))
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end
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defp delete_watcher(channel) do
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task = watchers()[channel]
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update_watchers(&Map.delete(&1, channel))
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task
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end
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defp lookup_watcher(channel) do
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Map.get(watchers(), channel)
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end
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defp has_watcher?(channel) do
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case lookup_watcher(channel) do
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nil -> false
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task -> Process.alive?(task)
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end
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end
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def start_round(irc, channel) do
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# Get round config
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cfg = cfg()
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num_words = cfg[:words_per_round]
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duration = cfg[:hours_per_round] * 3600
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# Select words
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#
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#
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# TODO - the words being added to a new round takes a nontrivial amount of time for the default.
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# this isn't a huge deal, but it does seem to be stopping up the other bots from operating correctly.
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# figure out why this is the case.
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#
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words = Enum.take_random(words(), num_words)
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# Try to start the round - if it's already running then that's OK
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case Wordbot.Db.start_round(channel, words, duration) do
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:ok -> Logger.debug("Started new wordbot round for #{channel}")
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{:error, :game_running} -> Logger.debug("Wordbot game already running for #{channel}")
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end
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# Try to start a watcher if there isn't one running
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if !has_watcher?(channel),
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do: start_watcher(irc, channel)
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end
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defp start_watcher(irc, channel) do
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# Start a watcher for the given channel
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Logger.debug("Starting wordbot game watcher for #{channel}")
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# Assert that there isn't a running watcher for the current channel
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false = has_watcher?(channel)
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task = Task.Supervisor.async_nolink(
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Wordbot.Watchers,
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fn -> watch_game(irc, channel) end,
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[shutdown: :brutal_kill]
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)
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add_watcher(channel, task)
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end
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defp watch_game(irc, channel) do
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# Poll every second to check if a game is finished
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if Wordbot.Db.game_active?(channel) do
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Process.sleep(1000)
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watch_game(irc, channel)
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else
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finish_round(irc, channel)
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end
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end
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def finish_round(irc, channel) do
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Logger.debug("Finishing wordbot round for #{channel}")
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# Announce scores
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Irc.send_to(irc, channel, "Game over. Here were the scores:")
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scores = Wordbot.Db.scores(channel)
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|> Enum.sort_by(&(&1.score))
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|> Enum.reverse()
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# Ranking is a little weird because we want to rank people so that having
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# the same score will give the same ranking, e.g.
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# 1. user1. 4
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# 2. user2. 3
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# 2. user3. 3
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# 3. user4. 1
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rankings = scores
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|> Enum.map(&(&1.score))
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|> Enum.sort()
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|> Enum.uniq()
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|> Enum.reverse()
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|> Enum.with_index()
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|> Map.new()
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|> IO.inspect()
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Enum.each(scores, &Irc.send_to(irc, channel, "#{rankings[&1.score] + 1}. #{&1.user}. #{&1.score}"))
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# Stop the watcher, start new round
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delete_watcher(channel)
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start_round(irc, channel)
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end
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## Module callbacks
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@impl true
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def on_init(cfg) do
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Wordbot.Db.ensure_db()
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File.read!(cfg[:wordbot_source])
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|> String.split("\n")
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words = File.read!(cfg[:wordbot_source])
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|> String.split("\n")
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watchers = %{}
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{words, watchers}
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end
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@impl true
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@@ -28,8 +151,10 @@ defmodule Omnibot.Contrib.Wordbot.Bot do
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end
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@impl true
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def on_join(_irc, _channel, _who) do
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# TODO start games
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# * Tasks for watching games(?)
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def on_join(irc, channel, who) do
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# Attempt to start a new round
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if State.cfg().nick == who do
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start_round(irc, channel)
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end
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end
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end
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