Just like the actual chain data structure, this value is now loaded
lazily, since it's stored in the filesystem.
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
This allows markov to save (hopefully) in parallel using a
ProcessPoolExecutor. Since objects are sent over-the-wire and copied,
pruning in parallel is not an issue.
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
This moves the self.__touch() call around in markov's Chain class such
that it will only access truly available data.
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
* Chain.__touch() is a new function that updates the last time a markov
chain was accessed
* Fix a bug that would not reliably update the last access time of the
chain during Chain.add()
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
Markov chains used to prune the chains themselves from memory, but now
that behavior is specifically delegated up the chain to the Bot
structure instead.
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
* Linkbot parser also looks for <meta> tags and uses an actual HTML
parser.
* Inner title HTML is decoded before being displayed.
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
When a user's name is used in the !wordbot leaderboard command, we make
every effort to not ping them by interleaving zero-width space
characters in the nickname.
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
This matches the old database format that was written a while back.
There's an "end_now" command that's been left in there for debugging
purposes, that'll be gone soon enough.
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
* .items() call required when loading a markov chain into memory
* `who.nick` instead of `who~ for get_chain call
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
This will just send a message to the user who just updated their markov
reply chance with the final value it was set to, so there are no
surprises.
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
Whenever someone says something, there's a chance that markov will
interject his opinion. Users can also set the chance between 0.0 and the
default value (in the config) if they want to see markov replies less
often.
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
If something is changed in a markov chain it gets flagged as dirty,
which is used to determine whether the chain should be saved.
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
If you don't use/access your chain every N seconds (300 by default), it
will unload your chain from memory and save it to disk.
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>
This is beneficial for all plugins so the bot doesn't accidentally
spam things because the plugin writer didn't check their inputs
Signed-off-by: Alek Ratzloff <alekratz@gmail.com>